Card format
Card Name, supply cost.
Card type
<illustration>
<laser_power><kinetic_power><armour_rating><structure_rating>
Special rules
Flavor text
Coptright thing, edition thing.
Laser power, armour rating etc are a easy-to decipher icon followed by a number.
Supply is basically mana.
Laser weapons are generally weaker than kinetic weapons but reduce the attacking power of kinetic weapons. armour rating reduces damage, structure rating is basically toughness
Normally ships can take actions the turn they are played. Ships can move, ships can hide behind other ships(useful because attacking player chooses target). Lasers/ASPIS/etc can block ships to the side of them as well.
Card Name, supply cost.
Card type
<illustration>
<laser_power><kinetic_power><armour_rating><structure_rating>
Special rules
Flavor text
Coptright thing, edition thing.
Laser power, armour rating etc are a easy-to decipher icon followed by a number.
Supply is basically mana.
Laser weapons are generally weaker than kinetic weapons but reduce the attacking power of kinetic weapons. armour rating reduces damage, structure rating is basically toughness
Normally ships can take actions the turn they are played. Ships can move, ships can hide behind other ships(useful because attacking player chooses target). Lasers/ASPIS/etc can block ships to the side of them as well.
Last edited by Elsepth on Sun Feb 15, 2009 3:14 am; edited 1 time in total